Portrait of Zizhou Huang

Zizhou Huang

Senior Software Engineer, Layered Clothing · Roblox

I build physics simulation systems for computer graphics. My work centers on robust contact and deformation solvers, and on the optimization problems that sit on top of them — shape design, material estimation, and control through differentiable simulation.

I hold a Ph.D. in Computer Science from the Courant Institute of Mathematical Sciences, New York University, where I was a member of the Geometric Computing Lab, advised by Daniele Panozzo and Denis Zorin. Before that I received a B.S. in Applied Mathematics from the University of Science and Technology of China.

New York University University of Science and Technology of China

News

  • Apr 2025

    Joined the layered clothing team at Roblox as a full-time engineer.

  • Apr 2025

    Successfully defended my Ph.D. thesis.

  • Apr 2025

    Three papers accepted to SIGGRAPH 2025.

  • Nov 2024

    One paper accepted to SIGGRAPH Asia 2024.

  • Jul 2024

    One paper accepted to SIGGRAPH 2024.

  • Jun 2024

    One paper accepted to SGP 2024.

  • May 2024

    Joined the Avatar team at Roblox as a research intern.

  • Jun 2022

    Joined the simulation team at nTop as a summer intern.

  • Sep 2020

    Started my Ph.D. in Computer Science at New York University.

  • Jun 2020

    Received my B.S. in Applied Mathematics from USTC.

Research

Open-source Software

PolyFEM logo

PolyFEM

A polyvalent C++ and Python finite element library. I contribute the differentiable solver and the contact and homogenization components.

Teaching

Teaching Assistant · New York University

2023Honors Analysis of Algorithms
2022Honors Analysis of Algorithms
2021Computer Graphics

Teaching Assistant · University of Science and Technology of China

2019Numerical Linear Algebra
2018Multivariate Calculus